wipe to revealAcademy projects
Online multiplayer RTS for PC developed in Unity with a 14-member team (4 programmers) in collaboration with 34BigThings. Implemented networking/lobbies, server-client architecture, shaders, VFX, and UI using design patterns such as MVC, State, Strategy, Pooling, and Dependency Injection.

A tower defense like game. Developed while attending the Unreal Summer Camp 2025 promoted by Prometeo Lab. You can click on incoming projectiles and use a satellite to defend your central core. Focused on difficulty progression and having fun with Niagara system.

Freemium mobile game prototype developed in Unity (Android). Combines memory matching gameplay with a city building loop to rebuild Atlantis. Created by a 9 member team (3 programmers) in collaboration with WhatWapp. Focused on ScriptableObjects, JSON save system, multi-scene structure, and UI design.

PC arcade 'wood-cutter' game built in Unity by an 8 member team (2 programmers). Implemented character movement, collision and chopping systems, coroutines, animations, VFX, audio, and UI elements.