Who I am
Hi, I'm Gino Valerio, a developer from Italy. I trained as a game programmer at the Digital Bros Game Academy in Milan, then spent a couple of years at Miniclip maintaining Unity codebases on live commercial titles, after a stretch of C++ and Unreal Engine on BIM software at Zuru Tech. These days I'm at Breton, on industrial automation software. In parallel I keep taking freelance projects: advergames, phygital games and interactive 3D websites that I carry on my own from prototype to release. Since going freelance I've brought AI tools into my workflow. I've been through most phases of development, from sketching an architecture to profiling what's slow, and I still like working close to designers and artists. Have a look at the projects, or write to me at ginovalerio123@gmail.com and I'll get back to you. I'm always open to new opportunities and collaborations.





Unreal Engine
cplusplus
Unity Engine
csharp
Blender
HTML 5
CSS 3
React JS
Tailwind CSS
Node JS
MongoDB
python
figma
docker
threejsMy work
Supervision software for automated stone-working machinery. Most of my time goes into the services underneath: getting them to talk to each other, handling the data that moves between them, and maintaining the APIs that query it. I work on the interface that reads that data too, though lately a good deal less than on the services.

Contributed to the development of a full BIM (Building Information Modeling) platform integrating architectural design, simulation, and automated manufacturing. Focused on foundations logic and visuals.

Mobile sports title focused on realtime penalty shooting and quick competitive 1vs1 challenges. Worked on gameplay features, UX improvements, and production pipeline support.

Realtime multiplayer golf game for mobile. Fine tuning UX and UI or bug fixing when needed.

Realtime multiplayer 1vs1 baseball mobile game. Supported the team pre and post launch for bug hunting and logic, visual adjustments.

Competitive multiplayer football title. Contributed to UI/UX loop implementation and live-ops feature support.

Co-op dungeon crawler experience designed for digital and physical hybrid gameplay. Worked on game UI/UX new features mainly. Bug hunting for multidevice modes.

2D side scrolling advergame developed with Blaster Foundry for Alpitour. Aimed at raising environmental awareness through themed levels about beaches, sea life, and pollution. Delivered accessible gameplay and educational messages.
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