gino-valerio-developer-logoSoftware Developer
  • About
  • Portfolio
  • Contact
  • Download CV
  • About
  • Portfolio
  • Contact
  • Download CV
Back to Portfolio
Chuck's Conquestwipe to reveal

Academy projects

Chuck's Conquest

#Unity Engine#C#

PC arcade 'wood-cutter' game built in Unity by an 8 member team (2 programmers). Implemented character movement, collision and chopping systems, coroutines, animations, VFX, audio, and UI elements.

Download

Related Projects

Save the Core

Save the Core

A tower defense like game. Developed while attending the Unreal Summer Camp 2025 promoted by Prometeo Lab. You can click on incoming projectiles and use a satellite to defend your central core. Focused on difficulty progression and having fun with Niagara system.

Cults of Praywood

Cults of Praywood

Online multiplayer RTS for PC developed in Unity with a 14-member team (4 programmers) in collaboration with 34BigThings. Implemented networking/lobbies, server-client architecture, shaders, VFX, and UI using design patterns such as MVC, State, Strategy, Pooling, and Dependency Injection.

Memories of Atlantis

Memories of Atlantis

Freemium mobile game prototype developed in Unity (Android). Combines memory matching gameplay with a city building loop to rebuild Atlantis. Created by a 9 member team (3 programmers) in collaboration with WhatWapp. Focused on ScriptableObjects, JSON save system, multi-scene structure, and UI design.

gino-valerio-developer-logo

2026 © Created by Gino Valerio. All rights reserved.

LinkedInGitHubEmail