Zuru Tech was building BIM software: a design tool for buildings, with the whole model live in a real-time 3D viewport. I sat on the application side of that, inside a multidisciplinary R&D team.
What I did
Implemented core application logic in C++ for large-scale BIM software.
Built rendering features in Unreal Engine for the interactive viewport.
Wrote unit tests to keep a fast-moving codebase reliable.
Worked in an Agile R&D team alongside architects and designers.