Introduction
Hello, I’m Gino Valerio from Italy. I’m a software developer driven by curiosity and craft. Graduated from the Digital Bros Game Academy in Milan as a Video Game Programmer, I’ve worked with Unreal Engine, C++, Unity, and C# mainly to create responsive, immersive and performance driven experiences. My background spans both technical depth and creative vision, shaped by roles at Zuru Tech and Miniclip. I focus on building clean, efficient, and purposeful software. Feel free to explore my projects and get in touch at ginovalerio123@gmail.com as I'm always open to new opportunities and collaborations!





What I have done so far
Zuru Tech
Miniclip
Travelling around the Globe
Remote
My tools















Coding and visuals


Contributed to the development of a full BIM (Building Information Modeling) platform integrating architectural design, simulation, and automated manufacturing. Focused on foundations logic and visuals.
#Unreal Engine
#C++
#Python


Mobile sports title focused on realtime penalty shooting and quick competitive 1vs1 challenges. Worked on gameplay features, UX improvements, and production pipeline support.
#Unity Engine
#C#
#Python
#Shaders


Realtime multiplayer golf game for mobile. Fine tuning UX and UI or bug fixing when needed.
#Unity Engine
#C#


Realtime multiplayer 1vs1 baseball mobile game. Supported the team pre and post launch for bug hunting and logic, visual adjustments.
#Unity Engine
#C#
#Python


Competitive multiplayer football title. Contributed to UI/UX loop implementation and live-ops feature support.
#Unity Engine
#C#
#Python
#Shaders


Co-op dungeon crawler experience designed for digital and physical hybrid gameplay. Worked on game UI/UX new features mainly. Bug hunting for multidevice modes.
#Unity Engine
#C#

2D side scrolling advergame developed with Blaster Foundry for Alpitour. Aimed at raising environmental awareness through themed levels about beaches, sea life, and pollution. Delivered accessible gameplay and educational messages.
#Unity Engine
#C#
#SQL
Coding and visuals
Solo project for Android built in Unity. Features an online leaderboard, hints, undo system, and planned updates for save/load, tutorials, custom themes, and animated feedback. Focused on UI/UX and gameplay polish.
#Unity Engine
#C#
PC game inspired by blackjack, developed using the Solitaire previous knowledge (and some code). The player acts as the dealer against up to three AI opponents, each with unique decision logic visualized through animations and text. Explored animation layers, AI behaviors, and architectural patterns.
#Unity Engine
#C#
Coding and visuals
A tower defense like game. Developed while attending the Unreal Summer Camp 2025 promoted by Prometeo Lab. You can click on incoming projectiles and use a satellite to defend your central core. Focused on difficulty progression and having fun with Niagara system.
#Unreal Engine
#C++
#Shaders
Online multiplayer RTS for PC developed in Unity with a 14-member team (4 programmers) in collaboration with 34BigThings. Implemented networking/lobbies, server-client architecture, shaders, VFX, and UI using design patterns such as MVC, State, Strategy, Pooling, and Dependency Injection.
#Unity Engine
#C#
#Shaders
Freemium mobile game prototype developed in Unity (Android). Combines memory matching gameplay with a city building loop to rebuild Atlantis. Created by a 9 member team (3 programmers) in collaboration with WhatWapp. Focused on ScriptableObjects, JSON save system, multi-scene structure, and UI design.
#Unity Engine
#C#
PC arcade ‘wood-cutter’ game built in Unity by an 8 member team (2 programmers). Implemented character movement, collision and chopping systems, coroutines, animations, VFX, audio, and UI elements.
#Unity Engine
#C#
Coding and visuals
Created during GMKT2021 (48h). A tower-builder inspired by the theme 'Chained Together': blocks can either weigh down or strengthen the structure, and towers can be chained for added resistance. Rapid-fire brainstorming and prototyping focused on probability systems and sprite animations.
#Unity Engine
#C#


Created during BrackKeys Game Jam 2024. Developed with other people from different countries that I never met before the jam, quite an experience! Single player focused on being a protector of a sacred heart.
#Unity Engine
#C#


Created during GameGround Game Jam 2025 ( 48h in Bozen, Italy). It's a cooperative platformer local multiplayer. The theme was "Contrast" and this was my interpretation for the theme.
#Unity Engine
#C#
#Shaders
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